Character Spotlight: The Automatons

Concept art for the Automatons

Concept art for the Automatons

The Automatons are the only inhabitants of Grimstad. As robots each are purpose built to perform a specific task. Some possess basic problem-solving knowledge and many have the ability to speak. The Automatons’ capabilities are limited to only what is required for their assigned role. Any Automaton that tries to move beyond their original programming is disassembled immediately and rebuilt.

The Automatons are still in the design phase and being worked on by the Horrible Unicorn team so all we have is to show you is some of the early concept art for the characters. With Legacy of the Copper Skies still so early in development we’ve reached the end of our character spotlights… for now.

Stay tuned to the blog, signup to our newsletter and follow our social media channels for more as we continue development of the game and show off more of what is exciting us.

Follow along as we develop games

While the Horrible Unicorn blog is a fantastic source of information about the studio, the team and the projects that we’re working on don’t forget to LIKE, friend and follow our social media channels for the complete picture. Like today’s Tweet showing off video of Isen and Tir using cooperative combat to take on enemies in Legacy of the Copper Skies.

For the full force HUGS experience follow us on Twitter and Facebook and subscribe to our newsletter.

Character Spotlight: The Eburians

After taking a look at Legacy of the Copper Skies‘ two player controlled protagonists Tir and Isen in our first two character profiles it’s time to turn our gaze to the background to learn more about the inhabitants of their worlds. This week we’re featuring a look at the Eburians who inhabit the lush green world of Tir’s Ebura.

Eburians Concept Art

Original concept art of the Eburians.

The people of Ebura are a tight-knit community, relying on little more than hard work to provide food, shelter, safety and companionship. In order to survive, they need to work together, and they do it well. Stability is incredibly important to them and, as a whole, they can be resistant to progress if it threatens to alter their status quo and their communal way of life.

The Eburians’ lives are thrown into disarray as the worlds merge and only the combined efforts of Tir and Isen can protect their way of life.

Stay tuned for more details on the characters that make up the worlds of Legacy of the Copper Skies.

Character Spotlight: Isen

ScreenShot_01_Preview

As we continue with the development of Legacy of the Copper Skies we wanted to share a little bit more information about the characters that make up the world of the game. Today we will take a look at Isen one of the two main protagonists that you will control throughout the adventure in Legacy of the Copper Skies.

IsenIsen is a gifted inventor. Logic and reason are virtues she constantly strives to uphold. She alone built Grimstad and its robotic inhabitants from the first bolt up. To her the world is a giant collection of parts, and it is her job to transform them, but now that it’s complete she struggles to keep her mind busy. She can barely sit still and is constantly searching for her next discovery, hoping to find something to keep her circuits stimulated.

Isen hails from the world known as Grimstad, a land of scrap metal, wire, and energy crystals. Her time is taken up by tinkering and exploring, constantly wanting to be challenged. The adventures that await her in Legacy of the Copper Skies will ensure that she is not soon bored.

Isen Facts

  • Weapon: Custom-made Laser Rifle, Wits
  • Basic Attack: Laser Shot
  • Charged Shot: Hyper Beam Shot
  • Special Ability: Portable Portal Generator
  • Tinkerer: Isen is able to combine gathered resources together and create various contraptions, bots, and other assorted useful gadgets.

Fonts and dialogue boxes need love too

SS_Small

Working on marketing and communications at a game studio it’s easy to believe that game development is all press releases and innovative social media campaigns. I post a picture up on Facebook and get a few people to LIKE, SHARE or COMMENT on it and then presto the game is released.

Apparently there’s a lot more that goes into making a game than most of us marketers know. For example today HUGS’ CEO & Creative Director Eric Foster showed me the above screenshot and told me about how the team had been adding new fonts and dialogue boxes today. It’s a little thing that myself, and most gamers, probably don’t even really notice consciously or even think about when we consider what goes into creating the games we love.

It may not be sexy like a sponsorship with Anna Kendrick or featuring our game on Conan, but dialogue boxes and font choices are the sorts of things that need to be done to make a game. If we don’t notice them when they’re done well we sure as heck notice when they’re done poorly.

Me?

I’ll be over here trying to see if we have the budget to hire Anna Kendrick to be in our launch trailer (spoiler: we don’t) and putting something on Facebook asking people to LIKE, SHARE or COMMENT this blog post.