Character Spotlight: Tir

Character Spotlight: Tir

After meeting Isen in last week’s character profile, it’s time to meet the other playable hero of Legacy of the Copper Skies, Tir.

TirTir is a stoic hunter of great skill. In his world chaos is a fact of life. With so many of Ebura’s creatures, people, and inhabitants all doing as they please things can get a bit out of control sometimes. This is where Tir steps in. He alone keeps Ebura in balance, and to do that sometimes things need to be destroyed so that others may thrive. Unfortunately, Tir is often quick to anger, and despite his good intentions things can quickly get out of hand. This is why he enjoys a predominantly solitary life in the forest.

Tir Facts

  • Weapon: Spear, Shield, Teeth, Fists
  • Basic Attack: Spear Slash
  • Charge Attack: Power Thrust
  • Special Ability: Tir is able to transform, and by doing so he becomes a powerful rage beast.
  • Destroyer: Tir is a force to be reckoned with. He’s prone to anger, and capable of destroying most obstacles in his path. Fortunately, destroyed objects often provide Isen with the resources she needs for her tinkering.

September Progress Report: We’re Alive!

It’s been a rather long time since we’ve posted. We apologize for the prolonged silence! Our last update was when Legacy of the Copper Skies was in the midst of the Square Enix Collective’s feedback phase, which ended on July 22nd with us getting an 83% approval rating.

We’d like to take the time to thank each and every one of you all who voted yes, commented with your feedback, and shared with your friends. We’re overwhelmed with all of the support we received, and look forward with the knowledge that people out there want Legacy of the Copper Skies to be shipped! As we prepare to proceed to the next phase, we’ll be keeping in touch with Square Enix. So you haven’t heard the last of us yet!

In the meantime, we’ve been doing a lot of behind-the-scenes work that has resulted in some very noticeable changes from previous screenshots. We’re not ready to show them off just yet, but we’ve incorporated a lot of the feedback we’ve received from our Collective campaign. We are aiming to have some new screenshots and GIFs in the near future, so stick around!

Finally, we’ve moved into our brand new studio space! We’ve been working out of it for about a month or so now. What do you guys think?